/* 
 * File:   State.h
 * Author: noe
 *
 * Created on 5 octobre 2013, 19:43
 */

#ifndef STATE_H
#define	STATE_H

#include <SDL/SDL.h>
#include <GL/gl.h>;
#include <GL/glu.h>;

class State {
public:
    State();
    State(const State& orig);
    virtual ~State();
    virtual void update(float delta) = 0;
    virtual void create() = 0;
    virtual void render(float delta) = 0;
private:

};

#endif	/* STATE_H */

